![]() ![]() ![]() ![]() In the modes tab, found on left in the main editor window, search for the nav mesh bounds volume.ĭrag this into your level and set the size and position of the box to be the size of your level. If there are objects in the way it will generate around these areas preventing your AI from walking into those objects. The navigation mesh generates the area that your AI is able to move it. Before we create our AI blueprint, we need to add a navigation mesh into our level.
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